AI Insights · Timothy · July 2022
Top 5 Fish Games on Android in Latin America: Q2 2022
Explore the performance trends of the top 5 Fish Games on Android in Latin America during Q2 2022, including downloads, revenue, and active user metrics.
During the second quarter of 2022, the top 5 Fish Games on Android in Latin America demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared:
Hungry Shark Evolution Released by Ubisoft Entertainment, this game saw a consistent increase in both downloads and revenue. Weekly revenue grew from $1.9K at the end of March to approximately $2.5K by the end of June, peaking at $2.8K in mid-June. Downloads surged from 170K in early April to around 250K in late June. Active users also saw an upward trend, starting at 1.3M in late March and reaching about 1.4M by the end of June.
Fishdom Playrix's Fishdom experienced fluctuations in its performance metrics. Weekly revenue started at around $110K in late March and saw a slight decline to approximately $98K by the end of June. Downloads were highest in early April at 327K, dropping to around 165K by late June. Active users saw a decrease from 1.3M in late March to about 1M by the end of the quarter.
Mermaids This game from Coloring Games had steady downloads throughout the quarter, ranging from 79K to 109K weekly. Active users were relatively stable, starting at 121K in late March and ending at around 142K in late June. However, weekly revenue remained negligible, with no significant earnings reported during the quarter.
Hungry Shark World Another title from Ubisoft Entertainment, Hungry Shark World, showed moderate performance. Weekly revenue fluctuated between $1.3K and $2.1K, with a peak at the end of June. Downloads varied from 70K to 125K, with a noticeable increase towards the end of the quarter. Active users saw a slight decline from 643K in late March to approximately 669K by the end of June.
Fish Eater.io Released by Tap 2 Fun, Fish Eater.io showed significant growth in downloads and active users early in the quarter but experienced a decline towards the end. Weekly downloads peaked at 115K in mid-May before dropping to around 21K by late June. Active users followed a similar trend, peaking at 121K in mid-May and declining to approximately 35K by the end of June. Revenue remained low but saw a gradual increase, reaching $59 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower.